일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | |||
5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18 |
19 | 20 | 21 | 22 | 23 | 24 | 25 |
26 | 27 | 28 | 29 | 30 | 31 |
Tags
- 팀네이버
- IJCAI
- 오렌지미디어
- 개발자컨퍼런스
- TheWorldStreetJournal
- 윤성우
- Physical Quantities
- acrostic
- 에어맵코리아
- 윤성우의열혈파이썬
- SeriousPython
- 파이썬
- 도커
- JPub
- 팀네이버2024
- Slash
- softeer
- HSAT
- AutoRL
- PromptEngineering
- 벨만방정식
- 토스
- GenAI
- 엘리스 AI Edu Hackathon
- stablediffusion
- docker
- 복사측정술
- reinforcement learning
- ImageGeneration
- 진지한파이썬
Archives
- Today
- Total
목록강화학습 (1)
코딩하는 임초얀
Bellman Equation
A Bellman equation, named after Richard E. Bellman, is a necessary condition for optimality associated with the mathematical optimization method known as dynamic programming. It writes the "value" of a decision problem at a certain point in time in terms of the payoff from some initial choices and the "value" of the remaining decision problem thatresults from those initial choices. This breaks a..
Wiki 한글 번역
2023. 3. 3. 17:16